- 缺貨

For some time now, the Magic Maze has been regularly robbed by unscrupulous adventurers, who incessantly steal from the same four shops. How strange! Due to this alarming observation, Management has installed new security systems to dissuade any further dishonest deeds.
The Maximum Security expansion not only brings the mall guards of Magic Maze to life, but provides a number of other modules to allow you to customize your experience. There are two different types of modules: helpers and challenges, which decrease or increase the difficulty. You will be guided step by step through all of the modules, and each of them comes with a tutorial that will help you practise the new rules before adding it to your "real" games of Magic Maze.
Helpers:
- Ventilation shafts: the dwarf can open ventilation shafts for all the heroes to move quickly from one end of it to the other.
- Wall breaches: the barbarian can breach the walls of the mall for all the heroes to move through it.
- Spells: the mage can cast 2 spells among 10 available, with instant or temporary effects.
- Telekinesis: the elf can move Mall tiles around
- Anti-stress tokens: you can use them at anytime to allow a discussion, swap Action tiles or flip the sand timer.
- Maps & Auto-explore spaces: explore the mall much quicker!
- Control room: use that special space to send the guards to Vortex spaces.
Challenges:
- Guard: a Hero and a Guard cannot stand or pass through a Mall tile where the other type of pawn is standing. You move the guards just like heroes.
- Reinforcement guards: these extra guards are added when the theft is commited.
- Guard room: if a Hero an a Guard are (by mistake) on the same tile, the hero gets caught and must be freed.
- Beholder: a Hero and the Beholder cannot stand or pass through a Mall tile where the other type of pawn is standing. A hero must be standing on a Command space to move the Beholder.
- Sensor: a Hero cannot stand on a space covered by the sensor. A hero must be standing on a Control space to rotate the sensor.
- Locked escape: a Hero must be standing on a Code space for the dwarf to be able to escape.
All of these modules bring in more options to make Magic Maze a more intense and puzzling experience.
For some time now, the Magic Maze has been regularly robbed by unscrupulous adventurers, who incessantly steal from the same four shops. How strange! Due to this alarming observation, Management has installed new security systems to dissuade any further dishonest deeds. The Maximum Security expansion not only brings the mall guards of Magic Maze to life, but provides a number of other modules to allow you to customize your experience. There are two different types of modules: helpers and challenges, which decrease or increase the difficulty. You will be guided step by step through all of the modules, and each of them comes with a tutorial that will help you practise the new rules before adding it to your "real" games of Magic Maze. Helpers: - Ventilation shafts: the dwarf can open ventilation shafts for all the heroes to move quickly from one end of it to the other. - Wall breaches: the barbarian can breach the walls of the mall for all the heroes to move through it. - Spells: the mage can cast 2 spells among 10 available, with instant or temporary effects. - Telekinesis: the elf can move Mall tiles around - Anti-stress tokens: you can use them at anytime to allow a discussion, swap Action tiles or flip the sand timer. - Maps & Auto-explore spaces: explore the mall much quicker! - Control room: use that special space to send the guards to Vortex spaces. Challenges: - Guard: a Hero and a Guard cannot stand or pass through a Mall tile where the other type of pawn is standing. You move the guards just like heroes. - Reinforcement guards: these extra guards are added when the theft is commited. - Guard room: if a Hero an a Guard are (by mistake) on the same tile, the hero gets caught and must be freed. - Beholder: a Hero and the Beholder cannot stand or pass through a Mall tile where the other type of pawn is standing. A hero must be standing on a Command space to move the Beholder. - Sensor: a Hero cannot stand on a space covered by the sensor. A hero must be standing on a Control space to rotate the sensor. - Locked escape: a Hero must be standing on a Code space for the dwarf to be able to escape. All of these modules bring in more options to make Magic Maze a more intense and puzzling experience. | |
遊戲設計師 | Kasper Lapp |
美術師 | Gyom |
出版商 | 2Tomatoes Games, Dude Games, Pegasus Spiele, Sit Down! |
出版年份 | 2017 |
玩家數量 | 1 - 8 |
玩家票選的遊玩人數 |
最佳遊玩人數: 4 人 建議遊玩人數: 2, 3, 4, 5, 6 人 (9 名玩家投票得出以上結果) |
遊玩時間 | 24分鐘 |
廠商建議之玩家年齡 | 8歲或以上 |
玩家票選之最佳玩家年齡 | 12歲或以上 (4 名玩家投票選出) |
語文能力要求 | 遊玩時不需要閱讀文字 (2 名玩家投票選出) |
類別 | Expansion for Base-game, Exploration, Fantasy, Maze, Real-time |
遊戲機制 | Cooperative Game, Grid Movement, Modular Board, Variable Player Powers |
遊戲擴充 | Magic Maze: 9 new tiles, Magic Maze: Maximum Security Bonus Tiles, Magic Maze: Technische Anlagen, Magic Maze |
所屬系列 | Game: Magic Maze |
遊戲名稱 | Magic Maze: Maximum Security |
別名 | Magic Maze: Alarmstufe Rot, Magic Maze: Seguridad Máxima |
BGG重度 | 2.125 / 5.0 |
BGG評分 | 7.53869 / 10.0 |
資料由 boardgamegeek.com 提供。
查看本遊戲的BGG頁面