血契獵殺 / Blood Bound
For centuries, you and your kind have ruled the darkness, feeding wherever you chose and turning more and more humans to join your clans. But conflict became inevitable as the clans grew in number and broadened their territories, creating an atmosphere of festering mistrust and betrayal. The ensuing war destroyed countless immortals, and the clan leaders were forced into hiding. There are only remnants left, but the war is not over. You will not rest until you’ve destroyed your enemies forever.
In every game of Blood Bound, you and a few of your fellow players become a clan of vampires, working together to deduce the identity of your rival clan leader and capture him. Your adversaries—the other players—won’t be idle, however. They’re simultaneously working to identify and eliminate your clan’s leader. You must make your attacks carefully, but hunting in the dark is never as easy as it appears. In fact, you may not know your friends from your foes until it’s far too late.
|In Blood Bound, a deduction game played in 15-30 minutes, players assume the roles of members of two clans – the brutal, animalistic warriors of the Clan of the Beast and the graceful, deadly members of the Clan of the Rose – and (with an odd number of players) the human inquisition. Disguised by a secret identity, they try to kidnap the Elder of the opposing clan or give their lives for the benefit of their own Elder. Malicious attacks, aimed indiscretions, and assistance from others will slowly uncover the truth: Who fights for whom? And who is the Elder?|
At the start of the game, each player knows three things:
Who they are and to which clan they belong
That a few other players are allies, while everyone else is the enemy of both themselves and their clan
The clan to which one of their neighbors belongs – although some characters can lie about their clan identity
Now the players have to figure out who the Elder of the opposing team is (if there is one) and capture him. To do this, players need to attack, negotiate and deduce, with an attacked player being required to reveal information, such as his rank or clan affiliation. Each player has an ability unique to his character, and this ability can be used only at the moment that he reveals his rank. The Assassin forces players to suffer wounds, for example, while the Guardian protects a player of the character's choice.
In the end, if you capture your rival clan's Elder, you win – but if you capture the wrong vampire, you've fallen into the enemy's trap and lose the game.
|美術師||Shaun Boyke, |
Fantasy Flight Games,
Siam Board Games,
Swan Panasia Co., Ltd.
|玩家數量||6 - 12|
最佳遊玩人數： 12+ 人|
建議遊玩人數： 6, 7, 8, 9, 10, 11, 12 人
|語文能力要求||遊玩時需要閱讀小量文字 - 遊戲語言並非母語的玩家也能很快明白或有輔以圖示說明|
|遊戲機制||Role Playing, |
Variable Player Powers
|所屬系列||Creatures: Vampires, |
Game: Werewolf / Mafia
|別名||Lazos de Sangre, |
Legami di Sangue,
Liens de Sang,
|BGG重度||1.6719 / 5.0|
|BGG評分||6.61558 / 10.0|